An Introduction to Agile Emergent Architecture – Always Intentional

An Introduction to Agile Emergent Architecture: Always Intentional

Let’s Define Architecture
By definition, architecture is about the major pieces of the system^1, and about satisfying the non functional requirements such as availability, usability, compliance, scalability, security, extensibility , maintainability, and all of the typical “ilities.” It’s important to remember that architecture does not cover anything and everything that can be put into one of the above categories — because they would encompass every last bit of the *entire* system. The architecture should not encompass every last corner of the system. Instead, architecture focuses on the very highest level concerns in each of those categories, and nothing more than that. Further, architecture focuses only on the most basic of building blocks in those categories, and nothing more than that. This leaves as much flexibility as possible for later agility and implementation. So, be sure your architecture is focusing only on the highest of concerns. (The lower concerns might be considered such things as design, code, or implementation)

Big Up Front(BUF) Thinking
Legacy software development approaches put a large emphasis on understanding all the requirements for a system up front. This is also known as BRUF (Big Requirements Up Front). The disproven theory behind this thought is that if one understood all the requirements really well up front, then the most optimum architectures, designs, and software code could be created. As such, BRUF has siblings known as BAUF (Big Architecture Up Front) and BDUF (Big Design Up Front). All of these Big Up Front (BUF) approach theories have been disproven for one overall reason: it takes time to gain this BUF understanding, and by the time you do think you and your team have that understanding, the requirements have changed substantially, which then affects that architecture and design as well. What we have learned over the decades is that the requirements, technologies, users, technical team members, and the market for the product change quicker than we can gain that understanding, and certainly quicker than we can implement an architecture or design. In addition, customers often have trouble describing exactly what they want — they tend to have a much better understanding of what they want only after they see the working software. Further, with BUF thinking, usually the people that did the up front thinking are way different than the people implementing that thinking. So downstream from requirements, when changes to the architecture and design are truly needed, because of all of the previous history, BUF thinking, and totally different people involved, changes are extraordinarily costly *and* complex to retrofit. As such, Big Up Front thinking is a model that has been disproven, so it’s unacceptable, and indeed now.. passe.

No Up Front(NUF) Thinking
However, the other end of the spectrum, NUF (No Up Front Thinking), is also unacceptable. You can’t create a cohesive architecture, that is financially viable, without some good upfront thinking. Without at least some good upfront thinking, the architecture turns out haphazard, almost accidental in nature. Some people have called this unintentional architecture, and the name probably fits.

Signs you MIght be a Victim of NUF
One possible sign of NUF is a system rewrite. A system rewrite is almost always a sign of failure ^2, and the two biggest reasons for that failure are inattention to the user marketplace and inattention to continuous technical excellence via architecture, design, testing and coding practices. Inattention to continuous technical excellence creates what is known as technical debt, which is the other tell tale sign of NUF. Massive technical debt generally presents itself as a highly unacceptable amount of bugs, new functionality that takes way longer than it should, or systems that get jettisoned or re-written. Massive technical debt is pretty much a guaranteed outcome of No Up Front Thinking. As such, since massive technical debt has so many bad outcomes, No Up Front Thinking is also unacceptable.

Big Up Front thinking can lead to No Up Front Thinking
Now, before we move on, let me also address another relevant point. BUF thinking can actually lead to NUF. If a BUF architecture is not kept up to date, is not shepherded, or is extremely inflexible to change, people will avoid thinking about and making architectural changes. This results in NUF and massive technical debt. So, a single system can be a victim of both BUF and NUF. It would be really great if there was a way to find that right balance between BUF and NUF… right?

The Better Way: Agile Emergent Architecture
Enter “Emergent Architecture”, a term suggested by Agile thought leaders. One can think of this as Little Up Front(LUF) Architecture, combined with continuous attention to technical excellence. You could even think of it as “Continuous Architecture” if you so desired. With Emergent Architecture, you do just enough, just in time, at the “last responsible moment.” It’s also important to note that Emergent Architecture is also 100% intentional architecture. Architecture doesn’t just “magically appear”.

The Benefits of Emergent Architecture
By architecting at the last responsible moment, you are minimizing the requirement churn damage that accompanies BUF. By architecting at the last responsible moment, you are taking advantage of the latest and greatest technology knowledge. Finally, by architecting at the last responsible moment, you are very sure that the people collaborating on that architecture are the people that are about to implement that architecture. All of the sudden, the ingredients for success are all in the right place at the right time!

Technical Excellence
Technical Excellence can refer to architecture, design, testing, coding, and probably other practices too. Regardless of whether you do BUF, NUF, or Emergent Architecture, the ability to quickly and cheaply extend or change your software architecture at any given moment is directly proportional to your practices around technical excellence. The higher your technical excellence, the more quickly and cheaply you can change direction (<– indeed, this is the definition of agility). Having said that, in BUF approaches, since people make the mistake of thinking that they can “lock down all the requirements and architecture Up Front” , they rarely put in the technical excellence needed for rapid change. Examples of technical excellence are paired programming, collective code ownership, continuous integration, continuous automated testing, build automation and build pipelines, Test Driven Development, Unit Testing, lightweight code reviews, YAGNI, and many other practices. Agile approaches harness change for the benefit of the customer, so don’t forget Agile Manifesto Principle #9: “Continuous attention to technical excellence and good design enhances agility.”

Architectural Runway and the “Last Responsible Moment”
Now, let’s be careful with the “last responsible moment”. Note the word “responsible” in “last responsible moment.” For different architectural pieces, that last responsible moment will be at different times. Some architectural pieces will require a longer runway, and other pieces can do well on a shorter runway. In summary the more complexity and learning in the requirements, people, and technology, the longer the runway needed. If the complexity factors are low, then less runway is needed. Figure out that needed runway length (length of time before that architectural piece needs to be in place), and work your way back to when that runway needs to begin being built.

Let’s look at some examples.

Architectural Runway for a Deployment Platform
For example, determining the deployment platform(the initial UI, logic, and other tiers) for the Minimum Viable Product for a new product probably needs to happen before the first Sprint of developing that product. Having said that, let’s not regress to BAUF, but let’s do execute some upfront thinking and have that deployment platform pretty well figured out before that first Sprint. Since every Sprint has to include at least some small amount of user/business valuable functionality, it’s going to be hard to create some releasable software functionality *and* create your initial deployment platform all in Sprint 1. It is theoretically possible, but not likely.

Architectural Runway for an Open Source Logging Framework (Complexity is low, should be a fairly quick decision)
Another example of “last responsible moment” might be choosing an open source framework to do logging in your system. If logging is forecasted to be in Sprint 23, there is no reason to choose that framework in Sprint 3. You can probably wait until a few sprints before to begin working on that decision.

Architectural Runway for a 3rd Party Processing Component/Framework (Complexity is high, will be a long duration before a decision can be made)
Let’s assume the same as the above — we plan to begin using this component in Sprint 23, and we are currently in Sprint 3. We need to choose a large 3rd party proprietary component that does a large amount of processing or functionality(think accounting, medical, legal, or aerospace). Since it comes from a 3rd party, there is likely going to be a long runway needed to have that choice in place before functionality can be built on top of it. In this example, it might be perfectly fine to start the architectural discussions about which 3rd party framework to use and purchase in Sprint 3. Remember that you’re going to have to leave time for product evaluation, purchasing, legal, training/learning, and maybe even some technical investigation and technical spikes. It could actually take 20 sprints to execute that particular architectural runway and have the architecture first able to support business functionality.

Architectural Runway for logging standards across multiple teams(Complexity is medium, requires time for buy-in from multiple teams)
Remember that logging framework implemented in Sprint 23? Well, we’re now in Sprint 27, and now that the logging framework has been implemented on a couple of teams, the teams realize a need for standardization of use because the framework is beginning to be used widely across the product. At first people didn’t think this was a “high enough concern” to be considered architecture, but then then they realized that the teams were using widely different “logging levels”, that debug logging often crossed module/system boundaries, and that debugging across those modules was getting difficult. The teams finally realized that there would be some major value in ensuring some light standards were followed across the teams. Three might even be a nice wrapper around the chosen logging framework to make it easier for teams to use in a more consistent way. So, in Sprint 27, they began working on an architecture effort to solve those needs. By Sprint 31, the first teams were using the new wrapper and light standards. One thing to note here is that, back in Sprint 20, when they were originally choosing a logging framework, they could have chose to do all of that standardization up front — but that would have been BUF thinking, and they could not have predicted the ways the framework would be used. It’s very possible that no other team would ever pick it up and use it — as happened with most of their open source frameworks. In other words, they would have been heavily speculating needs rather than having a practical, experienced understanding of the real needs. Now, with the experience of a couple of different teams actually using it, in production, they can make better decisions about how to lightly standardize. In this way, they chose to do Emergent Architecture over BUF thinking.

Architectural Runway for Performance and Scalability(Complexity is highly variable here, depends on the product and the target stakeholders for the release)
Hopefully, if you have a new product, you have a Minimum Viable Product(MVP) release that doesn’t require supporting a zillion users concurrently. However, every product is different, so act accordingly. An MVP will certainly need to perform and scale in a way that meets the needs of the initial users. Get this wrong, and you will pay a very heavy price in terms of customer satisfaction and product adoption. As such, for an initial release, this topic is extremely important. The non functional requirements around performance and scalability will often be ordered high in your backlog, as they are both high value and high risk for an initial release. Having said that, sometimes premature optimization is a source of waste. The runway here will also depend on the tools and environments you need to do proper load testing. Choosing and setting those up can often take serious time, so that would extend the runway needed. So, the runway answer here is probably — “it depends.”

Architectural Runway for Government Regulatory Compliance(Complexity is highly variable here, depends on the weight/complexity of compliance, the agility of the agency, etc.)
The guidance for this piece of the architecture is almost identical to the factors involved in dealing with scalability and performance requirements. They are “must haves” that will often be ordered very high in the product backlog due to their risk and value. Note here that we are mainly discussing compliance needed by the product, not the process. (On a related subject, sometimes software process compliance ends up on your Definition of Done, which may or may not affect the product architecture or product backlog directly.)

The above runway discussions are just some examples to think about. The architectural runway for each of these needed pieces of the architecture will be different. As such, the “last responsible moment” to build that runway will require some serious thought as you refine your product backlog. Further, in order to deal with the unknown unknowns, you’d better put a time buffer into that runway since you can’t possible know the unknowable!

In Summary
Hopefully the above has given you a picture of what Emergent Architecture looks like. With each vital part of the architecture, you will need to consider the runway that gives you the “last responsible moment” and some buffer for the unknowns. Because the requirements will be emerging over time, so too will each of the architectural pieces. The architecture will emerge, or evolve, over time, but with intentional forethought to the necessary runway. Remember, due to the number and churn of moving parts (requirements, people, technology, etc) inherent in almost all software development, the *only* way to keep an optimum architecture over time is to give continuous attention to technical excellence. Finally, in order to avoid the gigantic trappings of BUF and NUF, Emergent Architecture is really the only sane choice.

(If you have several teams on the same product or in the same org who need to keep the Architecture of systems excellent, see:  An Agile Architecture Community of Practice


Notes:

^1 The focus of this article is Agile Emergent Architecture, so we give only brief attention to a definition of architecture here. It’s worth noting that many thought leaders have multiple credible definitions of architecture. Further, Martin Fowler and Molly Dishman have mentioned that some think the term “architect” is not even the correct metaphor — that maybe “city planner” is the better metaphor.

^2 It’s worth noting that there are some very rare scenarios where a system re-write might not be a sign of failure. For instance, if the system re-write is an early pivot in a product’s lifecycle, it might make great sense and not be due to the above mentioned causes. Having said that, I’ve never personally seen a re-write that was due to a good reason.

The New New Product Owner: The Product Visionary

In my previous post, I discussed the New New Product Owner as The Product Marketplace expert.  In this post, we explore the “Product Visionary” focus area.

The Product Owner is the chief product visionary. The PO should be able to clearly articulate the product vision to the Scrum Team and key stakeholders, and how that vision aims to maximize the value of the product and of the work the Scrum Team performs.
POFocusAreas_NewNewPOThe PO should communicate and re-iterate this vision early and often, reminding all involved of how to help maximize value.

For a high quality class that focuses exclusively on the Product Owner role(the course is also great for key stakeholders!), see our Professional Scrum Product Owner class and contact us if you’re interested in one.

Utilizing the underlying empirical product planning features of Scrum, the PO should also be ready to make strategic pivots for the product vision whenever there are significant changes in how value can or likely be captured. This vision is brought to life in a more tactical way, via the Product Backlog and iterating towards that vision every Sprint.

In my next post, we’ll discuss the New New Product Owner as the Release Decision Maker.

The New New Product Owner: The Product Marketplace Expert

In my previous post, I discussed the 7 focus areas for the New New Product Owner, as well as the “Product Value Maximizer” focus area.  In this post, we explore the “Product Marketplace Expert” focus area.

The New New Product Owner should be expertly aware of the marketplace for the product. They should constantly be gathering and re-gathering information and data regarding the marketplace, so that the product value is maximized. Getting out of touch with the marketplace can be a recipe for product disaster. Note here that the New New Product Owner may or may not be the one doing the legwork of gathering the marketplace data(they might delegate), but they should certainly be aware of the market research.  Often times the New New Product Owner will delegate to others or to automation to aid them in obtaining the market data.
POFocusAreas_NewNewPONote that your market might be internal (IT software) or external (Saas, Consumer software).  Either way, it’s important to gather the marketplace data.

With IT software, the market data will often include how the LOB(Line of Business) uses the software, as well as understanding the business function that the LOB executes on.  Heavy interaction with those in the LOB will usually yield this data, or again, the New New Product Owner might delegate or rely on someone in the LOB to supply her with that data.  A good starting point for gathering this data is understanding who your key stakeholders are.

Additionally, the New New Product Owner should never be afraid to change the vision or tactics based on marketplace changes. Being able to strategically re-pivot and capture value in new and different ways is one of the key benefits of an Agile mindset.

For a high quality class that focuses exclusively on the Product Owner role(the course is also great for key stakeholders!), see our Professional Scrum Product Owner class and contact us if you’re interested in one.

The New New Product Owner communicates all of this marketplace knowledge to the Scrum Team through daily ad hoc interactions as well as Product Backlog Management, Product Backlog Refinement, and in Sprint Reviews.

Knowing the market for your product can help you fulfill another key focus area, being The Product Visionary.

The New New Product Owner: The Product Value Maximizer in Scrum.

Preface:  In the last 4 years, the Scrum Guide has had two very significant updates, including updates to the Product Owner role that have far reaching implications. In this article and the series that follows, I attempt to describe “The New New Product Owner” role in Scrum.

In a series of upcoming articles, I will detail the different focus areas that the modern Product Owner needs to concentrate on in order to fulfill their duties on a Scrum team.
POFocusAreas_NewNewPOThe New New Product Owner understands that she will likely need to execute these activities at different times, and that she might need to delegate to others in order to effectively produce software that maximizes ROI for the software development effort.

The first and most important focus area is for the Product Owner to be the “Product Value Maximizer.”  There are lots of way to do this, but 3 key steps are involved:

  1. Order the Product Backlog by (estimated) value.
  2. Work with the Development team to get small increments of value to market quickly, for feedback.  Release to market = in production, available to end users.
  3. Rapidly assess value delivery feedback from the market, and then start over again at step #1.

These three steps will ensure that the New New Product Owner delivers “the right thing.”

Note that your market might be internal (IT software) or external (Saas, Consumer software).  Either way, it’s important to get features into production quickly, and to assess whether we have “hit the target” with respect to value… or not.  This quick release to production, every few weeks, is a key aspect of Agile software development.

If you haven’t already signed up for our blog, be sure and sign up (upper left hand corner) so you will get the future articles on this topic!

In future articles, I will detail the remaining six focus areas for the New New Product Owner:

For a high quality class that focuses exclusively on the Product Owner role(send your business stakeholders too!), see our Professional Scrum Product Owner class and contact us if you’re interested in one.  We teach all over the USA.

User Stories – Focusing on Conversations instead of Writing – Gojko Adzic’s New User Story Book

In my recent article on telling user stories instead of writing user stories, I mentioned that many Scrum Teams focus way too much on documentation and way too little on good collaborations.

More support for this concept comes from the first chapter in Gojko Adzic’s new User Story book, Fifty Quick Ideas to Improve your User Stories.

User stories imply a completely different model: requirements by collaboration. Hand-overs are replaced by frequent involvement and discussions…. If requirements are just written down and handed over, this discussion does not happen. Even when such documents are called stories, by the time a team receives them, all the important decisions have already been made…. Try telling stories instead of writing down details. Use physical story cards, electronic ticketing systems and backlog management tools just as reminders for conversations…Engage business stakeholders and delivery team members in a discussion, look at a story from different perspectives and explore options. That’s the way to unlock the real benefits of working with user stories.

Gojko has been nice enough to publish the “Tell stories, don’t write them” chapter available completely free here!  It is also important to note, that this chapter is tip #1 in his book, as it really sets the stage for the best use of the User Story practice.

The User Story practice was always intended as a very close, verbal collaboration between the Dev Team and the PO/Customer. In modern times, you can achieve this very easily with good Product Backlog Refinement practices.

Anyway, it’s totally worth another five minutes of your time to read Gojko’s free chapter, and be sure to share it with your teams and organizations too!

To maximize your Scrum and User Stories practice, bring us into your company to deliver coaching or our User Stories Class.

Focus on Telling User Stories, NOT Writing User Stories

Ebin Poovathany has written a wonderful article on how we should focus more on the verbal conversation aspects of User Stories rather than focusing too much attention on “writing” User Stories. I myself have written an article about this as well (See Trap #’s 1, 8, 10,and 13). It’s great to see that this topic is starting to get more attention in the industry.

As Ebin points out, using so called “User Story Templates” (“As a user, I want..”, “In order to…I want…”, etc) causes people to backslide into older waterfall habits, and creating the same old kinds of documents that we used to create in waterfall, along with the same old problems. He said this is sad, and as a User Story proponent, I agree. It’s a horrible misunderstanding, but it’s rampant in our industry. The User Story practice was always intended as a very close, verbal collaboration between the Dev Team and the PO/Customer. In modern times, you can achieve this very easily with good Product Backlog Refinement practices.

Anyway, it’s totally worth your five minutes to read Ebin’s article, and be sure to share it with your teams and organizations too!

To learn how to avoid User Story Traps and maximize your User Stories practice, see more info about our User Stories Class.

New and Improved User Story Lifeycle Diagram — Free Creative Commons PDF download!

I had a designer friend update my User Story Lifecycle diagram, and she did a fantastic job!  You can download the PDF here:  http://www.scrumcrazy.com/lifecycle

New and Improved Diagram:

UserStoryLifeCycle_final_lg

The Older Diagram(also still available at the above link):

UserStoryLifecyclexm

Other Good User Story Links

I’m Giving a Free Global Webinar this Wednesday on “Acceptance and Story Testing Patterns”

I just wanted to send a quick note to my followers to let you know that I’m giving a free global webinar this Wednesday on “Acceptance and Story Testing Patterns.”

Here is the abstract for the presentation:

Acceptance Testing, also known as Story Testing, is vital to achieve the Agile vision of “working software over comprehensive documentation.” It’s very important that acceptance tests are easily automated, resulting in a phenomenon you may have heard of, called the “Agile Specification.” In this presentation, we’ll discuss eight different patterns of expressing acceptance tests so that they are easy to execute and automate. We’ll talk about popular patterns like Given/When/Then and Specification by Example, as well some other patterns you’ve probably never seen. Attendees will participate in an interactive exercise that will allow them to apply the most frequently used Acceptance Testing patterns.

You can sign up for the free webinar here:

http://tinyurl.com/d4d6ehw

Handling Non Functional Requirements in User Stories and Scrum

Handling non-functional requirements in User Stories can at first seem difficult, but as it turns out, there’s a pretty easy way to handle them.

For performance requirements and many other non functional requirements(NFR’s), one can use constraints and stories. What I usually coach is to create a story to document the NFR and define story tests for it. Then, I suggest adding the story tests as a “constraint.” A constraint is something that all implemented stories(features and functionality) must comply with. If you’re using Scrum, then you’ll want to add something like this to your Definition of Done(DoD): “All stories must comply with all of the story constraints.”

Example

Step 1: Identify and quantify the constraint and put it in terms that your users and business stakeholders will understand.

Story Title: System response time

  • Story Test #1: Test that the system responds to all non search requests within 1 second of receiving the request
  • Story Test #2: Test that the system responds to all search requests within 10 seconds of receiving the request

Some things to keep in mind:

  • If you cannot quantify the story in concrete terms, this should be a bad smell that usually indicates a requirement that is too vague to be implemented. Vague NRF’s have the same problems that vague functional requirements do: It is hard to answer the question “How will I know when this story is correctly done?”
  • Be sure not to specify a technical solution or implementation in the story, because stories are about “The What”(“What the user wants”) and they are not about “The How” (“How this is implemented”).
  • Plan, estimate, split(if necessary), and implement this story like all other user stories, as part of the Product Backlog(Scrum).

Once this story is complete, the entire system will be in compliance with this particular constraint.

If your constraint is not system-wide or far reaching:

  • Just add it as a story test for that story. But again, specify the requirement, not the implementation, in terms the business stakeholders will understand.

The decision to create a constraint or not will rest on whether the constraint should be taken into account in at least several future stories(or system wide). If it will apply to several future stories, then create a constraint. If it won’t apply to several future stories, then just add the NFR as a story test to the stories that it applies to, or create a separate story to comply with the NFR in the small part of the system that requires it.

Step 2: Add the Story Tests to your list of constraints (and to your Definition of Done if you’re doing Scrum)

Publish your list of constraints(and/or DoD) somewhere that is highly visible. Even if you keep your constraints electronically, print them out in large print and post them somewhere on your Scrum board or in your team area.

Constraints
  • Test that the system responds to all non search requests within 1 second of receiving the request.
  • Test that the system responds to all search requests within 10 seconds of receiving the request.
  • Test that the system logs a user out after 10 seconds of inactivity and redirects their browser to the home page.
  • Test that any update to a person’s payment information(anywhere in the system) is logged to the payment_preferences log, along with the following information:
    • IP Address of logged in person
    • Old preference value, new preference value
    • Date/time of change
  • Test that any time a person’s credit card number is shown in the application, that only the last 4 digits display.

A note about Story size estimating:
Once a new constraint is added to the system, any stories in the product backlog that will have to comply with this constraint may need re-sizing if there is material time required to comply with the constraint. Said another way, all estimates for future stories will need to take into account the fact that the constraint must be complied with in order to call the story “done.”

If you’re doing Scrum, then add the constraints to your Definition of Done.

Definition of Done
  • All stories must comply with all of the story constraints<link to constraints page on wiki>.
  • All code must be peer reviewed within 4 hours of checkin.
  • If a change is made to the web services interface, the change must be documented on the official web services api wiki page<link to api on wiki>.
  • All code must have automated testing that is consistent with the “Automated Testing Guidelines”<link to guidelines on wiki>
  • Any change in of functionality that is visible in the GUI must be at least tested manually(automated tests also acceptable) against the integration environment before making the functionality available for a QA review.

Another note about Story size estimating:
Like I said above for the constraints, the Definition of Done should always be taken into account when sizing user stories. It might help to bring a copy of your DoD to your grooming and planning meetings to remind developers what all is included in their estimates.

Related Articles

A Visual Diagram of the User Story Life Cycle

This blog post is now deprecated.  Please see the new updated blog post:

https://scrumcrazy.wordpress.com/2013/06/13/new-and-improved-user-story-lifeycle-diagram-free-creative-commons-pdf-download/

 

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